Immobilise

The victim can do nothing further that turn. In combat his Fight value counts as 1 and he rolls one dice regardless of how many Attacks he normally has. If he wins a combat he will not strike. The victim can still use Might, Will and Fate but cannot make heroic actions. The effect lasts for the remainder of that turn.

Roll to Cast/Range

 * Gandalf the Grey: Roll: 3+ Range: 12"/28cm
 * Sharkey and Worm: Roll: 2+ Range: 12"/28cm
 * Galadriel: Roll: 3+  Range: 12"/28cm
 * Celeborn: Roll: 3+    Range: 12"/28cm
 * Radagast the Brown: Roll: 3+     Range: 12"/28cm
 * Saruman: Roll: 2+      Range: 12"/28cm
 * Gandalf the White: Roll: 2+ Range: 12"/28cm